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Avoid GI splotches disabling GI (in general or for the single matte object).Enable Spherical (full dome) option when using HDRI with sky and ground.Create Matte Objects enabling: Matte – Matte for refl/refr – Shadows.In case of splotches created by portals, increase VRayDome samples to 30-50.Portal and Simple could be used to reduce render time, losing some details.Enabling “Store with IM” corresponds to using HDRI in Environment rollout (F10).To get sharp shadows use HDRI maps with a clear spotlight.Use V-Ray hdri maps through VRayDomes, using the HDRI node.(*) All the lessons in our V-Ray COURSE are subtitled in English. The focus is always finding the right place for this light into our light hierarchy.Īfter it has started, click the “X” to view it in full screen: It is an IBL tool, that means it has a lot of interesting features: it works with and without global illumination, it offers a lot of controls on the maps and this is not all! It is also optimized, faster and finally offer better results.Īll the techniques we have in our V-Ray Course (5SRW) are perfectly applicable to this tool, considering is primary or secondary light is not a problem. We can use HDRIs in V-Ray using the “V-Ray Dome”. Versions used: 3ds Max 2014 / V-Ray 3.xx (compatible NEXT).Let’s explore 4 specific cases where the hdri maps can produce amazing results. But we can use HDRI maps in different situations. He created this mood just using 1 HDRI covering the entire environment.
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Lesson by Ciro Sannino How to use a V-Ray hdri into a DomeĬongratulations to our student Helmie Halim, for this amazing Villa in the Woods created by following the 5SRW Method, just published in our students gallery: