Alternatively, you can try to release a dino with the aggressive, social, or antisocial traits that also has an increased attack stat. This will make their dominance value equal, meaning they'll be happy with the established alpha out of the gate and won't fight to gain the upper claw. This means you can have dinos with no traits affecting dominance (including attack and defense traits), all dinos with the aggressive trait, all dinos with the social/antisocial traits, or all dinos with the same boost to attack or defense. How do you solve this dominance dilemma? You want your initial release to be entirely dinosaurs of the same dominance. This is a lot of micromanaging and a big waste of resources. To do this, you have to tranquilize them, send them to the Paleo-medical Facility, assign scientists to treat them, wait a few minutes, and finally send them back to their enclosure. However, major injuries, which are a more common result of fighting in carnivores, must be diagnosed and require surgery. Reclaim the park from the dinosaurs, rebuild beloved. Minor injuries have to be diagnosed by your paleo-medical team, but can be treated immediately. Jurassic World Evolution: Return To Jurassic Park Frontier Developments Simulation Mature Violence Following the events of the iconic 1993 film, you are invited to return to the island where it all started. Typically, when dinos fight, they end up with a minor or major injury. The problem with this is that if their attack stat is the same, the lower-dominance alpha can keep winning, causing your dinosaurs to fight over and over again. If a dinosaur with the highest dominance in a pack is not the alpha, indicated by the crown icon on its status window, it will continuously fight the alpha until it wins. Despite the fact that they all say they increase dominance by 30%, the aggressive trait actually gives a 10% boost on top of that. There are also three traits that increase dominance: aggressive, social, and antisocial. Strategize Dinosaur DominanceĪ dinosaur's dominance is calculated using its attack and defense stats. You don't need to fill up every empty module slot if, after adding a couple, every additional module would decrease your profit. If the profit bar turns red, that means it's projected to go down if you add that module. Scroll over modules until you find the one that increases your profit the most. Once that's done, you need to add interior modules, things like charity boxes or an arcade. Simply choose the one that makes your profit the highest on that amenity.
As you scroll over each product type, the income and running costs will increase or decrease depending on the percentage of each guest type in your park. Luckily, for the purposes of managing amenities, you don't really need to care about that. The guest types are general, adventure, nature, and luxury. These correspond to the guest types that will enjoy that particular product. You'll notice each option has one or more people icons under it.